Free trial vs freemium: which fits your subscription?
Almost every subscription product has to answer the same question early: how does someone try it before they pay? The two common answers are a free trial, where the whole product is free for a limited time, and freemium, where a limited product is free forever. They look similar from the outside. They lead to very different businesses.
The difference in one line
A free trial limits time. Freemium limits features or usage.
With a trial, the customer gets the real thing for 14 days and then pays or leaves. With freemium, they keep a smaller version for as long as they like, and pay when they outgrow it. Everything else follows from that.
When a free trial fits
A trial works best when:
- The value shows up quickly. If someone can see the point of your product within a week or two, a trial gives them exactly that window.
- The product is hard to cut in half. A booking system for a studio or a billing tool for a small business either runs the business or it does not. A crippled free version would not show what it does.
- Each customer costs you something to serve. Storage, compute, support time or onboarding calls. A trial caps that cost at a known number of days.
- Your price is meaningful. Buyers spending a real amount every month want to try the full thing before committing.
Most B2B tools, memberships and paid communities fit here.
When freemium fits
Freemium works best when:
- Serving a free user costs almost nothing. Every free account is a running cost forever, so it has to be tiny.
- The product spreads through use. Shared documents, invites, embedded widgets or a "made with" link turn free users into a marketing channel.
- There is a natural line to upgrade across. More seats, more projects, more storage, a team feature. The free tier should be genuinely useful and the paid tier should be clearly more.
- You can wait. Free users may take months or years to upgrade, and many never will.
Newsletters with a free and a paid tier, note-taking apps and developer tools with a free usage allowance are typical freemium businesses.
What free users really cost
Freemium is often chosen because it feels generous and grows sign-ups. The cost only shows up later. Run the numbers before you commit.
Say you have 5,000 free users, and each costs you $0.40 a month in hosting, email and support. That is 5,000 × $0.40 = $2,000 a month. If 2% of them convert to your $20 plan, that is 100 paying customers, or 100 × $20 = $2,000 of MRR. In this example the free tier costs exactly what the paid tier earns, before you count anything else. The percentages here are made up; plug in your own. The point is that the free tier needs to either cost very little or convert well, and ideally both.
Free users also cost attention: support requests, feature requests from people who will never pay, and a product roadmap that bends toward keeping them happy.
Card required or no card?
For trials, the next decision is whether to ask for a payment card at sign-up.
Card required means fewer people start a trial, but those who do are more serious, and the ones who do nothing convert automatically when the trial ends. The risk is converting people who forgot they signed up. They see a charge they did not expect, and some of them ask their bank to reverse it, which is a chargeback rather than a simple refund. If you require a card, send a clear reminder before the first charge and make canceling easy.
No card means more people start, but each one has to make an active decision to pay at the end. You get more trials, more data and more chances to show value, and you need a good end-of-trial moment to ask for the card.
A worked comparison. Say that in one month:
- With no card, 300 people start a trial and 45 pay: 45 / 300 = 15%.
- With card required, 120 people start and 48 pay: 48 / 120 = 40%.
The card-required rate looks far better, yet the paying customers are nearly the same, 48 against 45. The question is which group stays. Check how many of each are still paying three months later before you decide. As before, these rates are illustrative, not benchmarks.
How long should a trial be?
Long enough to reach the moment where the product proves itself, and no longer.
- 7 days suits simple products where the value is obvious on day one.
- 14 days is a common default. It covers two working weeks, enough for most tools to be tried properly.
- 30 days suits products with a monthly rhythm: something that proves itself at month end, like invoicing or reporting.
Longer is not automatically kinder. A long trial gives people more room to forget about you. Watch when trial users actually do the important thing in your product, and set the length a little beyond that.
Measure conversion properly
Your trial conversion rate is the share of trials that become paying customers. Three habits make the number trustworthy:
- Measure by cohort. Take the trials that started in a given week or month and follow them until they end. Dividing this month's conversions by this month's trial starts mixes different groups.
- Count the first successful payment, not the end of the trial. A trial that "converts" onto a card that then fails has not converted.
- Look past the first month. Early churn among converted trials tells you whether you are converting the right people.
For freemium, the equivalent is the share of free users who upgrade within a set window, say 90 days from sign-up. Our post on subscription metrics to track shows where conversion fits alongside MRR and retention.
You can mix them
The two are not exclusive. Some products run a free tier and offer a trial of the paid plan on top. Others start with a trial and fall back to a limited free plan instead of locking the account when the trial ends. Both work, as long as the rules are clear to the customer and your billing can tell trial, free and paid apart.
How yRecurring handles it
In yRecurring, the trial length is set on each price, so different plans can carry different trials. A subscription starts in a trialing state with no invoice, and moves to active automatically when the trial ends, with the first invoice on that day. Hosted checkout states the trial end date and the exact amount that will be charged before the customer confirms. Our own trial is 14 days with no card, and plans are a flat monthly price, see pricing.
We check every post against the product and date any competitor prices.
yRecurring is the billing platform behind this blog: subscriptions, usage and token billing, invoicing, and payment recovery, with every amount explained.